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Game & Toy Manufacturing in the UK: Market Research Report

Market Research • Market Size • Industry Statistics • Industry Analysis • Industry Trends

Game & Toy Manufacturing Market Research Report | SIC C32.400 | Dec 2016

Game on: Rising export revenue is expected to support growth despite strong competition

IBISWorld’s Game & Toy Manufacturing market research report is a comprehensive guide to market size and growth prospects. Our industry reports offer strategic industry analysis of the factors influencing companies, including new product developments, economic, lifestyle and demographic influences, distribution and supply chain factors and pricing issues. Full analysis accompanies our data forecasts to illustrate how the market responds to emerging industry trends.

Report Snapshot
Market Share of Companies
There are no companies with a dominant market share
Industry Statistics & Market Size
Revenue
£565m
Annual Growth 12-17
1.3%
Annual Growth 17-22
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Profit
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Employment
5,266
Businesses
545
Industry Threats & Opportunities
  • Revenue growth has been supported by arise in export activity in recent years
  • Heavy merger and acquisition activity has affected the industry
  • The increased quality of foreign toys is anticipated to limit export growth over the next five years
  • ... purchase to read more

Industry Analysis & Industry Trends

The industry has rebounded over the past five years, despite contracting at the beginning of the period, driven by rising export revenue, which has been supported by the reputation and quality advantages of UK manufacturers. Meanwhile, domestic demand conditions improved, aided by rebounding economic conditions and the expansion in the population aged 10 and under. Gambling and betting firms also reaped the benefits of favourable conditions during many years, which positively influenced demand for some professional games. Nevertheless, rising import competition has limited the benefits of improved domestic demand. Foreign-made toys and games proved to be tough competition for UK-manufactured goods. Industry revenue is expected to increase at a compound annual rate of 1.3%... purchase to read more

Industry Report - Industry SWOT Analysis Chapter

The Game and Toy Manufacturing industry is in the decline stage of its life cycle. Over the 10 years through 2021-22, industry value added, which measures the industry's contribution to GDP, is expected to increase at a compound annual rate of 1.7%. Meanwhile, the economy is expected to grow at a compound annual rate of 2.3% over the same period. This indicates that the industry will grow at a slower pace than the overall UK economy, and is a characteristic of a declining industry.

Industry operators lost domestic market share during the past five years and this trend is anticipated to continue during the next five years, as competition from overseas rivals intensifies. Mea.. purchase to read more

Additional Insights for the Game & Toy Manufacturing Industry

IBISWorld identifies 250 Key Success Factors for a business.The most important for the Game & Toy Manufacturing Industry are

  • Ability to control stock on hand
  • Establishment of export markets
  • Effective quality control
  • IBISWorld analysts also discuss how external factors such as Demand from toy retailing and Population aged 10 years and under in the Game & Toy Manufacturing industry impact industry performance... purchase to read more

     


    Industry ProductsRelated Reports

    What is the Game & Toy Manufacturing Industry?

    Operators in this industry manufacture games and toys for professional, arcade or personal use. The manufacture of automatic bowling alley equipment, video game consoles and bicycles is excluded from the industry.

    Industry Products
    Traditional toys and gamesElectronic toys and gamesProfessional and arcade games
     
    Industry Activities
    Manufacturing dolls, garments and accessoriesManufacturing action figures, toy animals and toy musical instrumentsManufacturing board games, puzzles and playing cardsManufacturing scale models, including electronic trains and construction setsManufacturing wheeled toys like plastic bicycles and tricyclesManufacturing coin-operated games, billiard tables and special tables for casino games


    Table of Contents
    About this Industry
    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry at a Glance
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Industry Performance
    Executive Summary
    Key External Drivers
  • Demand from toy retailing
  • Population aged 10 years and under
  • Real effective exchange rate
  • Real household disposable income
  • Demand from gambling and betting activities
  • Current Performance
  • Industry changes
  • Domestic demand improves
  • Changing preferences
  • Importers capture market share
  • Margins improve
  • Chart: Revenue Growth
  • Industry Outlook
  • Domestic conditions
  • Intense import competition
  • Margins improve slightly
  • Table: Game & Toy Manufacturing Industry Revenue Outlook
  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Game & Toy Manufacturing Industry Lifecycle vs The Economy
  • Products & Markets
    Supply Chains
  • Key Buying Industries
  • Department Stores
  • Toy Retailing
  • Consumers
  • Key Selling Industries
  • Freight Road Transport
  • Metal & Metal Ore Wholesaling
  • Warehousing & Storage
  • Products & Services
  • Professional and arcade games
  • Traditional toys and games
  • Electronic toys and games
  • Chart: Game & Toy Manufacturing Industry Products and Services Segmentation
  • Demand Determinants
    Major Markets
  • Exports
  • Wholesalers
  • Retailers
  • Other
  • Chart: Major Market Segmentation for the Game & Toy Manufacturing Industry
  • International Trade
    Business Locations
  • Chart: Business Locations by State
  • Competitive Landscape
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Profit
  • Purchases
  • Wages
  • Depreciation
  • Other expenses
  • Chart: Cost Structure Benchmarking – Sector vs Game & Toy Manufacturing
  • Basis of Competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Game & Toy Manufacturing Industry
  • Industry Globalization
    Major Companies
    There are no major players in this industry
    Operating Conditions
    Capital Intensity
  • Chart: Level of Capital Intensity for the Game & Toy Manufacturing Industry
  • Chart: Tools of the Trade: Growth Strategies for Success
  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth
  • Regulation & Policy
    Industry Assistance
    Key Statistics
  • Table: Industry Data for the Game & Toy Manufacturing Industry
  • Includes:
  • Industry Revenue (2008-2022)
  • Industry Gross Product (2008-2022)
  • Establishments (2008-2022)
  • Businesses (2008-2022)
  • Employment (2008-2022)
  • Exports (2008-2022)
  • Imports (2008-2022)
  • Wages (2008-2022)
  • Table: Annual Percentage Change for Key Industry Data
  • Table: Key Ratios for Industry Key Data
  • Jargon & Glossary
    Interactive Toys
  • Electronic toys that interact with users via push buttons or remote controls.
  • Multiples
  • A term given to describe a chain store concept.
  • Plush Goods
  • Toys that are sewn from a textile and stuffed with a soft material.

  • Why Buy this Report?
    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Game & Toy Manufacturing:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding of industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Game & Toy Manufacturing market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Game & Toy Manufacturing, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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