Low power: Online operators have cut into industry market share over the past five years

Operators in the Computer and Gaming Product Retailers industry sell a broad range of products, including desktops, laptops, tablet computers and computer software. Retailers may also sell gaming consoles, video games and gaming software. Businesses in the industry sell products through physical stores and may also have their own associated online operations. Industry revenue is anticipated to decrease at a compound annual rate of 1.5% over the five years through 2018-19, reaching £2.9 billion.The UK computer and gaming market has changed considerably over the past decade. Advances in technology have increased the functionality and operating speeds of computers, and also increased general portability...read more.

Industry Statistics & Market Size
Annual Growth 14-19
Forecast Growth 19-24

Industry Threats & Opportunities

  • The release of a new generation of gaming consoles is expected to support growth
  • Online retailers have posed a threat to the industry, leading to falling revenue over the past five years
  • Future console releases are expected to be important in boosting sales as the market becomes saturated
  • Industry Report - Industry Investment Chapter

    Capital intensity is determined by the ratio of capital to labour. In the absence of official data on capital and labour costs, IBISWorld uses depreciation costs and wage costs as proxies. The industry’s capital-to-labour ratio for 2018-19 is estimated to be 0.2, which implies that for every £1.00 spent on capital, £5.12 is spent on labour. This means that the industry is deemed to exhibit a medium level of capital intensity.Capital expenditure in the industry comes in the form of the actual retail store, fixtures and fittings, and cash register and point-of-sale (POS) systems. Over the past decade, the industry has undergone considerable changes in the implementation of computer scanning technology. Its...purchase to read more.

    Additional Insights for the Computer & Gaming Product Retailers Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Computer & Gaming Product Retailers Industry are

  • Proximity to key markets
  • Ability to control stock on hand
  • Highly trained workforce
  • IBISWorld analysts also discuss how external factors such as Total online expenditure and Consumer confidence index in the Computer & Gaming Product Retailers industry impact industry performance..

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    What's in this report

    What is the Computer & Gaming Product Retailers Industry?

    Companies in this industry retail a broad range of computer and gaming products, including desktop, laptop and tablet computers. Industry retailers also sell computer software, gaming consoles and software. Operators in the industry sell products through physical stores and may also have associated online portals. Businesses that only use the online channel are not included in the industry (see IBISWorld report G47.910).

    Industry Products
  • Desktop computers
  • Laptop computers
  • Tablet computers
  • Computer software
  • Computer peripherals
  • Gaming consoles
  • Gaming software
  • Gaming accessories
  • Industry Activities
  • Retailing desktop computers and related equipment
  • Retailing laptop computers
  • Retailing computer software
  • Retailing tablet computers
  • Retailing gaming consoles and software
  • Table of Contents

    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Executive Summary
    Key External Drivers
  • Total online expenditure
  • Consumer confidence index
  • Real household disposable income
  • IT and telecommunications adoption
  • Percentage of households with internet access

  • Current Performance
  • Desktop decline
  • Online explosion
  • Different level
  • Decline and revive
  • Chart: Revenue Growth

  • Industry Outlook
  • Table: Computer & Gaming Product Retailers Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Computer & Gaming Product Retailers Industry Lifecycle vs The Economy

  • Supply Chains
    Key Buying Industries
  • Consumers

  • Key Selling Industries
  • Computer & Peripheral Equipment Manufacturing
  • Computer & Peripheral Equipment Wholesaling
  • Consumer Electronics Manufacturing

  • Products & Services
  • Gaming software
  • Laptop computers
  • Tablet computers
  • Gaming consoles
  • Gaming accessories
  • Computer software
  • Computer peripherals
  • Desktop computers
  • Chart: Computer & Gaming Product Retailers Industry Products and Services Segmentation

  • Demand Determinants
    Major Markets
  • Female consumers
  • Male consumers
  • Businesses
  • Chart: Major Market Segmentation for the Computer & Gaming Product Retailers Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
  • Profit
  • Purchases
  • Wages
  • Other
  • Chart: Cost Structure Benchmarking – Sector vs Computer & Gaming Product Retailers

  • Basis of Competition
    Internal competitionExternal competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Computer & Gaming Product Retailers Industry

  • Industry Globalization
    Dixons Carphone plc, Apple Retail UK Limited, Game Digital plc,
  • Table: Dixons Carphone plc - financial performance
  • Table: Apple Retail UK Limited - financial performance
  • Table: Game Digital plc - financial performance

  • Capital Intensity
  • Chart: Level of Capital Intensity for the Computer & Gaming Product Retailers Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Table: Industry Data for the Computer & Gaming Product Retailers Industry
  • Industry Revenue (2010-2024)
  • Industry Gross Product (2010-2024)
  • Establishments (2010-2024)
  • Businesses (2010-2024)
  • Employment (2010-2024)
  • Wages (2010-2024)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Computer Peripherals
  • All non-operating system components associated with a computer.
  • Eighth Generation
  • The current generation of video game consoles, which includes products such as the PlayStation 4, Xbox One and the Wii U.
  • M-Commerce
  • The use of mobile devices for making commercial transactions online.
  • What Our Customers Say

    Why buy this report?

    IBISWorld’s Computer & Gaming Product Retailers market research report offers insightful industry analysis and research into the market at the national level. IBISWorld’s in-depth industry market research is presented in a logical and consistent format. The industry report contains key industry statistics, market size, industry trends, and growth and profit forecasts for a 5-year outlook period.

    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Computer & Gaming Product Retailers:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Computer & Gaming Product Retailers market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Computer & Gaming Product Retailers, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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