Sleep cycle: Revenue has fallen over the past five years as a result of significant online competition

The UK computer and gaming market has changed considerably over the past decade. Constant advances in technology and declines in prices have made computers more affordable for many consumers. These trends have also given consumers access to the latest programs and applications via a range of new devices that have changed the way people use computers in their everyday lives.Computer and gaming product retailers sell a broad range of products, including desktops, laptops, tablet computers and computer software. Retailers may also sell gaming consoles, video games and accessories. Businesses in the industry sell products through physical stores and may also have associated online operations...read more.

Industry Statistics & Market Size
Revenue
$3bn
Annual Growth 13-18
-1.1%
Forecast Growth 18-23
Profit
Employment
19,182
Businesses
1,375

Industry Threats & Opportunities

  • Competitive pressures have caused revenue to fall for much of the past five-year period
  • The variety of gaming products has led to an increase in the range of customers entering stores
  • The release of new gaming hardware is expected to mitigate the threats posed by online operators
  • Industry Report - Industry Analysis Chapter

    The changing nature of the computer and gaming market has resulted in a decline in industry revenue. Over the five years through 2017-18, revenue is expected to contract at a compound annual rate of 1.1%. The industry’s performance has been driven by trends in real household disposable income, consumer confidence, internet access, computer usage and online shopping. Weak growth in income levels, poor consumer confidence and further declines in the average price of computer products have made it tough for operators to post a profit, while the prolonged effects of the economic downturn dramatically affected the retail sector as a whole. Fal...purchase to read more.

    Additional Insights for the Computer & Gaming Product Retailers Industry

    IBISWorld identifies 250 Key Success Factors for a business.The most important for the Computer & Gaming Product Retailers Industry are

  • Proximity to key markets
  • Ability to control stock on hand
  • Highly trained workforce
  • IBISWorld analysts also discuss how external factors such as Total online expenditure and Consumer confidence index in the Computer & Gaming Product Retailers industry impact industry performance..

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    What's in this report

    What is the Computer & Gaming Product Retailers Industry?

    Companies in this industry retail a broad range of computer and gaming products, including desktop, laptop and tablet computers. Industry retailers also sell computer software, gaming consoles and software. Operators in the industry sell products through physical stores and may also have associated online portals. Businesses that only use the online channel are not included in the industry (see IBISWorld report G47.910).

    Industry Products
  • Desktop computers
  • Laptop computers
  • Tablet computers
  • Computer software
  • Computer peripherals
  • Gaming consoles
  • Gaming software
  • Gaming accessories
  • Industry Activities
  • Retailing desktop computers and related equipment
  • Retailing laptop computers
  • Retailing computer software
  • Retailing tablet computers
  • Retailing gaming consoles and software
  • Table of Contents

    Industry Definition
    Main Activities
    Similar Industries
    Additional Resources
    Industry Statistics Snapshot
    Industry Structure
    Executive Summary
    Executive Summary
    Key External Drivers
  • Total online expenditure
  • Consumer confidence index
  • Real household disposable income
  • IT and telecommunications adoption
  • Percentage of households with internet access

  • Current Performance
  • Desktop decline
  • Online explosion
  • Different level
  • Decline and revive
  • Chart: Revenue Growth

  • Industry Outlook
  • Online competition
  • A mobile revolution
  • Try before you buy
  • Technological threats
  • High concentration
  • Table: Computer & Gaming Product Retailers Industry Revenue Outlook

  • Industry Life Cycle
  • Life cycle reasons
  • Chart: Benchmarking - Computer & Gaming Product Retailers Industry Lifecycle vs The Economy

  • Supply Chains
    Key Buying Industries
  • Consumers

  • Key Selling Industries
  • Computer & Peripheral Equipment Manufacturing
  • Computer & Peripheral Equipment Wholesaling
  • Consumer Electronics Manufacturing

  • Products & Services
  • Gaming software
  • Laptop computers
  • Tablet computers
  • Gaming consoles
  • Gaming accessories
  • Computer software
  • Computer peripherals
  • Desktop computers
  • Chart: Computer & Gaming Product Retailers Industry Products and Services Segmentation

  • Demand Determinants
    Major Markets
  • Female consumers
  • Male consumers
  • Businesses
  • Chart: Major Market Segmentation for the Computer & Gaming Product Retailers Industry

  • International Trade
    Business Locations
    Chart: Business Locations by State
    Market Share Concentration
    Key Success Factors
    Cost Structure Benchmarks
    ProfitPurchasesWagesOther
  • Chart: Cost Structure Benchmarking – Sector vs Computer & Gaming Product Retailers

  • Basis of Competition
    Internal competitionExternal competition
    Barriers to Entry
  • Table: Barrier to Entry Checklist for the Computer & Gaming Product Retailers Industry

  • Industry Globalization
    Dixons Carphone plc, Game Digital plc, Apple Retail UK Limited,
  • Table: Dixons Carphone plc - financial performance
  • Table: Game Digital plc - financial performance
  • Table: Apple Retail UK Limited - financial performance

  • Capital Intensity
  • Chart: Level of Capital Intensity for the Computer & Gaming Product Retailers Industry
  • Chart: Tools of the Trade: Growth Strategies for Success

  • Technology & Systems
    Revenue Volatility
  • Chart: Volatility vs Industry Growth

  • Regulation & Policy
    Industry Assistance
    Table: Industry Data for the Computer & Gaming Product Retailers Industry
    Includes:
  • Industry Revenue (2009-2023)
  • Industry Gross Product (2009-2023)
  • Establishments (2009-2023)
  • Businesses (2009-2023)
  • Employment (2009-2023)
  • Wages (2009-2023)

  • Table: Annual Percentage Change for Key Industry Data
    Table: Key Ratios for Industry Key Data
    Computer Peripherals
  • All non-operating system components associated with a computer.
  • M-Commerce
  • The use of mobile devices for making commercial transactions online.
  • Netbook
  • A small, light and often inexpensive laptop.
  • What Our Customers Say

    Why buy this report?

    IBISWorld’s Computer & Gaming Product Retailers market research report offers insightful industry analysis and research into the market at the national level. IBISWorld’s in-depth industry market research is presented in a logical and consistent format. The industry report contains key industry statistics, market size, industry trends, and growth and profit forecasts for a 5-year outlook period.

    IBISWorld industry market research reports enable you to:
    • Find out about key industry trends
    • Identify threats and opportunities
    • Inform your decisions for marketing, strategy and planning
    • Quickly build competitive intelligence
    This report on Computer & Gaming Product Retailers:
    • Provides Market Size information to assist with planning and strategic decisions.
    • Includes the necessary information to perform SWOT, PEST and STEER analysis.
    • Helps you understand market dynamics to give you a deeper understanding industry competition and the supply chain.
    • Analyses key performance and operational metrics so that you can benchmark against your own business, that of your customers’ businesses, or your competitors’ businesses.
    The Computer & Gaming Product Retailers market research report includes:
    • Historical data and analysis for the key drivers of this industry
    • A five-year forecast of the market and noted trends
    • Detailed research and segmentation for the main products and markets
    • An assessment of the competitive landscape and market shares for major companies
    • And of course, much more

    IBISWorld reports on thousands of industries around the world. Our clients rely on our information and data to stay up-to-date on industry trends across all industries. With this IBISWorld Industry Research Report on Computer & Gaming Product Retailers, you can expect thoroughly researched, reliable and current information that will help you to make faster, better business decisions.

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