Industry Analysis & Industry Trends
Game and toy manufacturers have faced a volatile market over the five years through 2011-12, with revenue falling by 2.5% per annum. Trading conditions during this period continued to be dominated by strong competition from foreign-made manufacturers seeking a larger share of the local market. Demand for new toy orders at the manufacturing level was affected by weak growth in disposable income levels of just 0.2% per annum, which reduced the spending power of consumers and made them more price-conscious. This was exacerbated by increasing levels of competition from department stores, multiples and variety stores... purchase to read more
Industry Report - Industry Investment Chapter
Toy and game manufacturing has evolved considerably over the decades. Early manufacturing operators were largely labour intensive, processes were slow and production output was limited. The automation of manufacturing processes effectively revolutionised this industry, enabling operators to dramatically increase output. Since then, the application of automation technology has rapidly increased the capital intensity of this industry, such that by 2011-12, its ratio of capital to labour will be 21.6 to 10.0... purchase to read more